A work in constant progress (and occasional regress).
Featuring:
Billy Khoury, Junes Zahdi, Bill Oberst Jr.
Written by:
Ari Bilow
Kasra Farahani
Directed by:
Kasra Farahani
Release Date:
January 14, 2013
Original Title:
Noon
Genres:
Science Fiction
Production Countries:
United States of America
Ratings / Certifications:
N/A
Runtime: 12
NOON is a scene from a completed feature screenplay. The short sets up the world’s unique premise and introduces our protagonist, Gray, a coyote numbed to the cruelty of the world and his part in it. We watch Gray struggle to salvage what humanity still exists within him when profit is pitted against morality.
A mining disaster has caused damage to the Earth's core with devastating consequences. Half of the Earth's population was killed and for the remainder they find a world thrown off its axis and, as a result the position of the sun in the sky is fixed, Antarctica is continual darkness and the Arctic is in constant daylight. A city has been established in the latter and the city is called Noon. In this short film we join one of many transport vehicles moving people into the city through the strict (and corrupt) security controls.With watching short films it is never long till you find yourself with another film that sits awkwardly between the desire to tell a story to the viewer but at the same time pitch that story to production companies in the hope that the short will lead to a feature and onwards from there. Noon is a good example of this but perhaps a different one from the norm. Often the case as a casual, non-industry, viewer of such shorts is that you feel like "what about me" as the short gives you the high-hat and focuses all its efforts on the film it wants to make and not the film it is making. With Noon it manages to do both which is still a problem.It did seem ambitious when the film opened with such grand ideas, that a short would be able to deliver but Noon does put us into this world very effectively even if we are in an enclosed vehicle for the majority of the film. The presentation of the ideas is good and the wider requirements of this world are filled in even if we don't fully understand the whys or the ins and outs. It is a simple scene but the feeling of apocalypse, survival and desperation is well done and I found it really engaging as a story and an idea – so engaging in fact that I was actively annoyed when it ended as the scene moved to the next stage of the story. I guess this is a positive for the pitch but it was a downside of the film working very well with the idea and mood, because I really did want more. The design, as much as we saw, was generally very good although of course gamers will fixate on the uncredited nod to Half-Life.So, as an idea and a film and a pitch it works very well, with big ideas, good atmosphere and tone and the ability to hook the viewer into wanting more; of course the downside is that it ends with you wanting more, which shows how well it works as a pitch even if it is disappointing then as a story. But I think on balance the good outweighs this and it is worth a look.
Art Direction:
Nikki Rudloff
Associate Producer:
Zamin Mirza
Casting:
Paul David Head
Compositing Artist:
Ravindra Badgujar
Costume Design:
Anna Seltzer
Digital Compositor:
Joseph Vincent Pike
Chris Olivas
Director:
Kasra Farahani
Director of Photography:
Christopher Manley
Editor:
Tyler Nelson
First Assistant Camera:
Daniel Zuleta
Graphic Designer:
Emily Elaine Cobb
Lighting Artist:
Ravindra Badgujar
Original Music Composer:
Mark Schulz
Producer:
José I. Nuñez
Kasra Farahani
Production Assistant:
Jeremy Brenner
Screenplay:
Kasra Farahani
Set Decoration:
Nicole Gold
Sound Designer:
Matt Miller
Sound Re-Recording Mixer:
Melissa Harrison
Special Effects:
Daniel Zuleta
Still Photographer:
Adam Gould
Story:
Kasra Farahani
Ari Bilow
Visual Effects:
Filipe Patrocínio
Jose Herrera
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